03-16-2020, 07:19 AM
Definitely no need for more than a handful. Perhaps even given free range for plot ideas (IE: Saekanis cult that, if not stopped ICly, does some damage later by summoning something? Idk)
Some of the ECs and stuff like that were known to go past their original role, and I don't think that's necessarily a bad thing, so long as it's actually bringing storytelling. Randomness like that is useful for a game like this.
Some of the ECs and stuff like that were known to go past their original role, and I don't think that's necessarily a bad thing, so long as it's actually bringing storytelling. Randomness like that is useful for a game like this.