02-21-2023, 05:43 AM
I want to have aggresives still in, if nothing else than to give a safer option for someone who ends up getting themselves in a fight while they arefar weaker in rpl.
What makes aggressives anticlimatic, is that you can just easily drink a healing elixir and you're then all good. Worse, you can drink up a healing elixir right after losing a fight while the one who won will remain with a battle injury for three hours that can't be healed.
If you want aggressives to be more climatic and more meaningful? The right approach will be to make temporary injuries harder to fully remove or treat, rather than removing aggresive fights entirely.
Whoever had won a battle and took the time to write a temp injury, only for the opponent to just chug down a healing elixir soon after to recover, raise your hands - And vice versa if you used a healing elixir right after getting a temp.
What makes aggressives anticlimatic, is that you can just easily drink a healing elixir and you're then all good. Worse, you can drink up a healing elixir right after losing a fight while the one who won will remain with a battle injury for three hours that can't be healed.
If you want aggressives to be more climatic and more meaningful? The right approach will be to make temporary injuries harder to fully remove or treat, rather than removing aggresive fights entirely.
Whoever had won a battle and took the time to write a temp injury, only for the opponent to just chug down a healing elixir soon after to recover, raise your hands - And vice versa if you used a healing elixir right after getting a temp.