(02-10-2023, 04:45 AM)Nephilim74 Wrote: Powersmash damage is high and overall you cant evade or run away from it if you not have slows or knockback skill. Even if you have them you still can eat it. No counterplay chance. You are forced to do exchange when armed user approaches to land powersmash. Even it applies slow wich is makes you open to upcoming combo.
Its intermediate yes and armed users would like to have its damage stay. But guys think for balance. Armed has 2 skills that deals high damage. Im ok for fatal's damage cause it can evadeable and people need build up to land it properly wich power smash does not. With garuda and stepcast of the skill makes it able to reach you easier. Nerf its damage or change the skill at all. Its damage feels unbalanced to fight against. (i do use armed too)
Make powersmash work just like unarmed wp and axe, you need travel until target and only at 1 tile range, be able to cause damage, i want see if that wouldn't fix counter play issues.
They can insta hit you from 3 tiles far, 5 with garuda and stepcast, a powerful attack that also slows, then simply run away you could still keep the sd to see how much people you would see quit already just because you make a spell that is good when hit, harder to hit.
![[Image: fTQyjl7.png]](https://i.imgur.com/fTQyjl7.png)