01-02-2023, 08:30 PM
I was summoned, and so I shall speak my part.
I became radiant very quickly at the beginning of Meranthe because I was lucky enough to convert Silkie, an absolute unit, who proceeded to acquire so much faith it was almost unreal. She pushed it to the limit and, in twane with establishing the Zealots as a mainstream religion in Vdalion, we had achieved enough faith to make use of anoint champion within a few weeks. Of course, the spell didn't work back then, but I assume it will be fixed in time and no one is going to lose sleep over it.
If you are captured, you are at the mercy of the other party, there are no cop outs. Ultimately, you are never forced to sell your soul away, even if the alternative is dying. Reclaiming a lost soul is the kind of thing you'd pursue on an event chain, not something mechanical. That is the gravity of the effort, and making it something a priest can just do would cheapen the devil's bargain of becoming a witch.
Blessing is made to counter the vit loss from hex, but I believe it could go a step further and make one immune to hexes; it is ultimately an aegis and would allow one to send their chosen warriors into battle without fear of meddling. Prayer is the lowest level of faith so I really don't mind it being 5 mana, but radiant having the ability to use a wider variety of prayers would incentivize varied sermons.
It can not be understated how overwhelmingly powerful it is to remove age DR for a year, its the sort of shit evildoers dream of in their boundless pursuits for immortality. You can bring back a withered champion to their prime before a battle and possibly completely change the stakes of it by throwing a once mighty titan back into the fray.
Ultimately, once anoint champion is fixed, Faith will be in a good place. There has been discussion of warden summoning as well to combat necromantic undead, and I think that too is a good idea. Furthermore, the development of new sermons/buffs similar to how the Fireblooded had unique ones back in E3.2, but that is more of an IC dev matter.
Wardens should, however, be hardcore lawful good, and not tolerate the presence of occult, undeath, witchcraft, or demons without immediate violence, so as to avoid double dipping and shaky middle grounds.
I became radiant very quickly at the beginning of Meranthe because I was lucky enough to convert Silkie, an absolute unit, who proceeded to acquire so much faith it was almost unreal. She pushed it to the limit and, in twane with establishing the Zealots as a mainstream religion in Vdalion, we had achieved enough faith to make use of anoint champion within a few weeks. Of course, the spell didn't work back then, but I assume it will be fixed in time and no one is going to lose sleep over it.
If you are captured, you are at the mercy of the other party, there are no cop outs. Ultimately, you are never forced to sell your soul away, even if the alternative is dying. Reclaiming a lost soul is the kind of thing you'd pursue on an event chain, not something mechanical. That is the gravity of the effort, and making it something a priest can just do would cheapen the devil's bargain of becoming a witch.
Blessing is made to counter the vit loss from hex, but I believe it could go a step further and make one immune to hexes; it is ultimately an aegis and would allow one to send their chosen warriors into battle without fear of meddling. Prayer is the lowest level of faith so I really don't mind it being 5 mana, but radiant having the ability to use a wider variety of prayers would incentivize varied sermons.
It can not be understated how overwhelmingly powerful it is to remove age DR for a year, its the sort of shit evildoers dream of in their boundless pursuits for immortality. You can bring back a withered champion to their prime before a battle and possibly completely change the stakes of it by throwing a once mighty titan back into the fray.
Ultimately, once anoint champion is fixed, Faith will be in a good place. There has been discussion of warden summoning as well to combat necromantic undead, and I think that too is a good idea. Furthermore, the development of new sermons/buffs similar to how the Fireblooded had unique ones back in E3.2, but that is more of an IC dev matter.
Wardens should, however, be hardcore lawful good, and not tolerate the presence of occult, undeath, witchcraft, or demons without immediate violence, so as to avoid double dipping and shaky middle grounds.