10-12-2022, 02:02 PM
(This post was last modified: 10-12-2022, 02:13 PM by Simonh2000.)
(10-12-2022, 11:49 AM)Ashclout Wrote: All your suggestions suck. You haven't managed to find a single good idea in two pages that wouldn't cuck one way or another other trees unrelated to Light.
The problem to solve : Lightspeed can't be reacted to or anticipated.
The solution : Add a 2-3 seconds charge animation like sears before the spell makes you teleport.
That way, Lightspeed remains revelant and people will know when it will happen and have time to prepare for an answer. Be it an invul, an aoe or a block. It really wasn't that difficult to figure out. Thank God none of you balance this game.
If anything, this would just ruin other builds like Kayla's, where they aren't using it for a free 30% off your hp because they don't have a whip beam combo setup to abuse. If there was too obvious of a tell that everyone could react to, then slotting a spell that does no damage to sacrifice dps to not even assure that you'll land something would be pointless, imho.
Edit: right, and to make my point totally clear, even lightspeed as it is currently isn't an assurance that you'll land the next spell. It has the same CD every time, so once your opponent learns your rotation, they can just as easily dash or invuln the moment they know you're going to press that button. Ask MuscleWizzard for a video of that if you don't believe me. Adding a charge time would completely invalidate its purpose, imho, and would make it pointless unless you're running a whip/beam combo in the first place. Are you trying to make it only useful for whip/beam combo builds, the entire reason lightspeed is an issue in the first place?
I think the original post was right, stuns should be put on gcd the moment you use lightspeed. It would be a free hit from psmash, or shadow dive, or maybe even an aoe, but that's still worth the tradeoff of replacing more dps on your bar with something that literally only sets up for an attack. Lightspeed meta is awful, but making the spell useless isn't going to solve anything, it's just going to catch melee/light users in the crossfire.
Edit: and whatever is done to nerf it, bring back it's original range, too. It's the best anti-kite spell in the game and I think it deserves that range.