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Necromancy Mechanics
#6
Necromancy is very purposely based around:
- acquiring productive undead servants
- negotiating/obtaining corpses

Letting Necromancers just danger goes against its design and is frankly boring.

When we work on class content later, something I do want is dynamic graveyard nodes that Necromancers can harvest every year or so. The process should take roughly an hour and be possible for others to stop if they encounter the Necromancer during, more or less making graverobbing a thing.

Undead starting at X level would also be a nice change and an easy one to make.
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Messages In This Thread
Necromancy Mechanics - by Dreamspeaker - 10-08-2022, 02:30 AM
RE: Necromancy Mechanics - by VibeEntertainment - 10-08-2022, 02:32 AM
RE: Necromancy Mechanics - by StarMann - 10-08-2022, 02:35 AM
RE: Necromancy Mechanics - by CuriousCat - 10-08-2022, 02:35 AM
RE: Necromancy Mechanics - by Danteric - 10-08-2022, 09:00 AM
RE: Necromancy Mechanics - by Chance - 10-08-2022, 09:53 AM

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