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Necromancy Mechanics
#4
With the above, I think it's neatly surmised that unless you're okay with griming people the gathering of undeath does appear to be quite an arduous task without an active slave to eat L's till they're actually able to win. I will however correct you on a single point, it is three undeath for perming someone in a fight, but it is currently bugged and requires ticketing.

I think it'd better if necromancers were perhaps able to additionally gain undeath at a rate of 0.5 for a danger, and 1-2 for a deadly. This would be irrelevant of whether the opponent rolled a perm, that is just my opinion.

It would allow a feeling of progression without an insane incline, and would hopefully prevent too much of a snowball.
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Messages In This Thread
Necromancy Mechanics - by Dreamspeaker - 10-08-2022, 02:30 AM
RE: Necromancy Mechanics - by VibeEntertainment - 10-08-2022, 02:32 AM
RE: Necromancy Mechanics - by StarMann - 10-08-2022, 02:35 AM
RE: Necromancy Mechanics - by CuriousCat - 10-08-2022, 02:35 AM
RE: Necromancy Mechanics - by Danteric - 10-08-2022, 09:00 AM
RE: Necromancy Mechanics - by Chance - 10-08-2022, 09:53 AM

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