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lose condition magic tree
#5
(09-14-2022, 08:17 PM)TheHipster Wrote: We're not going back to 80% of the game using melee

Its in a good spot

Buff galeforce tho

I don't know if I'd say that having two useless spells + a useless master + two useless stances unless you're doing a meme build is a 'good spot'. Compare it to good trees like Air, Explosion, or Lightning which arguably don't have any bad spells, for instance. It'd be nice to have an actual selection of abilities rather than being made to take the same five since they're the only good ones.

(Before someone starts with how amazing Ifrit is, stop. I know. Ifrit and Fomorian aren't useless. Garuda is just much better because it's the only way to escape meme combos and slow hell while also giving your attacks actual reach).
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Messages In This Thread
lose condition magic tree - by Iceshadow - 09-14-2022, 07:48 PM
RE: lose condition magic tree - by BLOX - 09-14-2022, 07:59 PM
RE: lose condition magic tree - by Iceshadow - 09-14-2022, 08:01 PM
RE: lose condition magic tree - by TheHopscotch - 09-14-2022, 08:17 PM
RE: lose condition magic tree - by Touc - 09-14-2022, 08:26 PM
RE: lose condition magic tree - by Raihex - 09-14-2022, 08:48 PM
RE: lose condition magic tree - by Dreamspeaker - 09-14-2022, 08:55 PM
RE: lose condition magic tree - by Milly - 09-15-2022, 12:13 AM
RE: lose condition magic tree - by DwizzleDorf - 09-14-2022, 10:12 PM
RE: lose condition magic tree - by Malek - 09-14-2022, 11:14 PM
RE: lose condition magic tree - by Lung - 09-14-2022, 11:41 PM
RE: lose condition magic tree - by Detective100 - 09-14-2022, 11:45 PM
RE: lose condition magic tree - by Penguin - 09-14-2022, 11:48 PM
RE: lose condition magic tree - by Kiha - 09-15-2022, 12:29 AM
RE: lose condition magic tree - by AmazinPew - 09-15-2022, 12:03 AM
RE: lose condition magic tree - by Drive - 09-15-2022, 01:31 AM
RE: lose condition magic tree - by Jumpy - 09-15-2022, 04:08 AM

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