09-06-2022, 12:30 AM
(09-05-2022, 11:16 PM)Enginseer-42 Wrote:(09-05-2022, 05:56 PM)Detective100 Wrote: Currently, there can be many times where you walk in a dungeon only to find that most of the valuable/rare ores you want were already taken.
I am aware of the arguments against having the ores respawn each time someone enters a dungeon, so I propose an alternative:
Before entering a dungeon, you'll get a message telling you how long ago it has been since it was last cleared.
That way, it'll give people who seek to enter a dungeon only when the chances for rare ores are high a way to know when they ought to enter it. All, without causing a potential overflow of rare ores in the market and ruin the economy around them.
Why not just make it so instead of telling you how long ago it was cleared, it tells you the number of ore nodes inside and whether that's full or not?
I know this may be a hot take, but I find knowing how long ago someone came by more immersive (Yeah yeah I know immersion etc.)
Because you could perhaps see tracks or notice that the keyhole has been used recently with fresh markings on the dust or something, and flavor it like
"From the nearby tracks, you estimate that the latest visit was at least [X time here] ago." Or something, you know?
I know for some people this doesn't matter much but to me it does, and I feel like this solve the ore issue anyway because why would someone go in a dungeon and *not* get the ore and clear it?