08-16-2022, 05:28 PM
(08-16-2022, 05:23 PM)voyd Wrote: I'd like to suggest some.. less grimy alternatives for Necromancers to gain Undeath without having to kill a player and harvest their corpse.This also applies to other things where a player has to die such as the Greathive exoskeleton. I know that the Greathive have to be a threat and they have to be encouraged to be a threat, but is forcing them to kill or have a permanent health nerf really the best way to go about it?
The issue seems to be that people are losing characters to death instead of what could've been a more creative alternative due to the fact that a Necromancer essentially has to kill the person to receive their mechanical boons. It is the way of the world, but perhaps in some cases maybe we can introduce more creative alternatives that could be utilized to gain Undeath without dampening other player's motivations too much.
Perhaps a ritual of sorts which could be incited that gives less essence than harvesting a corpse, but more than a measly one (1) from rolling a grievous injury. I'd be open to discussing several alternative options if this is something that may be taken into consideration. I'm all for a good killing, but for the sake of keeping people around/motivated I think it'd be beneficial to the general environment to discuss less grimy mechanical options so that everyone can have fun.
This is especially given there's, what, ten hivers which are active in combat? And each kill only gets three fruits, so even if you kill three people you're not even going to feed the entire hive.