04-08-2022, 07:23 AM
(This post was last modified: 04-09-2022, 06:09 PM by MutesToCry.)
![[Image: giphy.gif?cid=790b7611a7f147f0be53edf7b0...y.gif&ct=g]](https://media4.giphy.com/media/yODVOeMxWBwBO/giphy.gif?cid=790b7611a7f147f0be53edf7b02b85ac90ce377b255f88db&rid=giphy.gif&ct=g)
Im back!
And I come baring more ideas! You know the drill! Magical ideas and other stuff below!
Ice:
Snow Angels- A small set of projectiles thar apply frostbite (Similar to Light's scatter lights on how they spawn)
Hail- Summon an AOE that gives the tiles a value of a random damage output (Its not a full AOE, but rather patches of it missing) Values of damages from 3 to 10, which randomly revalue themselves every 2 seconds (AOE lasts 6). SO RNG BE WITH YOU
Freezing- a busy cast aoe similar to noxious gas but applies frost bite and a crippling slow.
Ice Gliding- Spawn random ice aoes in an 11x11 around your foe that once grabbed will increase movement speed for 1s. If an enemy picks it up they get slowed for 1s instead.
Magma:
Emission- Shoot a sudden jolt of hot lava towards your foes in a single attack that has a 50% chance to either burn or apply mud (Reimagined Rockslide)
Plasma:
Plasma Whip- Reimagined whip that doesn't stun but has massive range and applies a Dr nerf to foe for 3 seconds and slows. Also GCDE
Spark Shot- a homing projectile that has a short range but explodes on impact and spawns a ranged Lightning burst attack (aka a better Spark bomb- original)
Prometheus- Create a massive ball of ionized gas, generating heat like a miniature sun. Small aoes of purple ionized gas apply a plasmic burn while the entire AoE suffers rapid but low damage. (Similar to Volcano but covers whole RPB and is always spawned in the middle of the RPB box. However its effect starts similar to Yggdrasil and grows for 3 seconds and can be destroyed when enough damage is applied. And can be pushed.) Plasmic Burns are dr nerf burns that last 10 seconds. (Already paying for this!)
Plasma Blade- Focus plasmic power into your blade and devastate your foes in which Melee attacks deal Plasma damage for 8 seconds. (Icon would be cool to be flame eyes to know its on.)
Invasive Overload- Overload your targets mana circuits with a strong indication when they might charge themselves. When applied, anytime your enemy casts anything for a duration, it uses up the spell but doesnt cast it. This however doesnt apply to self cast spells like healing.
Snow Angels- A small set of projectiles thar apply frostbite (Similar to Light's scatter lights on how they spawn)
Hail- Summon an AOE that gives the tiles a value of a random damage output (Its not a full AOE, but rather patches of it missing) Values of damages from 3 to 10, which randomly revalue themselves every 2 seconds (AOE lasts 6). SO RNG BE WITH YOU
Freezing- a busy cast aoe similar to noxious gas but applies frost bite and a crippling slow.
Ice Gliding- Spawn random ice aoes in an 11x11 around your foe that once grabbed will increase movement speed for 1s. If an enemy picks it up they get slowed for 1s instead.
Magma:
Emission- Shoot a sudden jolt of hot lava towards your foes in a single attack that has a 50% chance to either burn or apply mud (Reimagined Rockslide)
Plasma:
Plasma Whip- Reimagined whip that doesn't stun but has massive range and applies a Dr nerf to foe for 3 seconds and slows. Also GCDE
Spark Shot- a homing projectile that has a short range but explodes on impact and spawns a ranged Lightning burst attack (aka a better Spark bomb- original)
Prometheus- Create a massive ball of ionized gas, generating heat like a miniature sun. Small aoes of purple ionized gas apply a plasmic burn while the entire AoE suffers rapid but low damage. (Similar to Volcano but covers whole RPB and is always spawned in the middle of the RPB box. However its effect starts similar to Yggdrasil and grows for 3 seconds and can be destroyed when enough damage is applied. And can be pushed.) Plasmic Burns are dr nerf burns that last 10 seconds. (Already paying for this!)
Plasma Blade- Focus plasmic power into your blade and devastate your foes in which Melee attacks deal Plasma damage for 8 seconds. (Icon would be cool to be flame eyes to know its on.)
Invasive Overload- Overload your targets mana circuits with a strong indication when they might charge themselves. When applied, anytime your enemy casts anything for a duration, it uses up the spell but doesnt cast it. This however doesnt apply to self cast spells like healing.
Gatling- A revolving attack that spins around the player in which fires off homing projectiles towards the target every few seconds. (Imagine the Time spell Spheres, in which is stays around you and after a period of time it fires off projectiles but keeps the spinning animation)
Illusion:
Fake out- Busy cast that if attacked, the player avoids damage and teleports behind the target.
Nightmare Zone: an aoe that blinds and slows foes who are within it
Surveillance- apply a homing slow towards your foes that shows an indicator on where they are. It shows an arrow in which direction your target is. Especially helpful when they are unseen from your view distance.
Air:
Cyclone- Spawn two (rotating) twisters that go around the player. Getting faster as a player's health decreases- Toggle buff (Imagine the old-hurricane + This shitty Sparkbomb.
Combat Style:
Illusion:
Fake out- Busy cast that if attacked, the player avoids damage and teleports behind the target.
Nightmare Zone: an aoe that blinds and slows foes who are within it
Surveillance- apply a homing slow towards your foes that shows an indicator on where they are. It shows an arrow in which direction your target is. Especially helpful when they are unseen from your view distance.
Air:
Cyclone- Spawn two (rotating) twisters that go around the player. Getting faster as a player's health decreases- Toggle buff (Imagine the old-hurricane + This shitty Sparkbomb.
Combat Style:
Bard- A poet, flowing their words with magic (AoE Cleanse on Q. +10 Vit, +10 power)
Cleric- Embrace the calling to help those in need. (Small heal on Q to allies low CD, +10 agi +20 vit)
Fortuner- Tell the past, present, and future of your battles while you live them. (10% Spell Dodge for 6s on a Q. +15 vit)
Cetus Style: Way of the Serpent- +20 Crit Special (Q): Teleport behind foes within 8 tiles. (CD 20)
Vritra Style: Way of the Dragon- +15 power Special (Q): Melee attacks inflict bleed damage and Bleeding lasts twice as long (Lasts 10 Seconds) CD 40
Asura Style: Way of the Swordsmen- +20 power , locks players into Melee skills only. Special (Q): A heavy slash attack that slows targets. Also adds +3 to melee range.
Kung Fu Style (Unarmed): Special Q that reflects 30% of the damage back to opponents. (lasts 8 seconds)
Dominator (Unarmed): Strike hard enough to rupture something. Special Q of a Strike that inflicts bleeding.
Taskmaster (Unarmed and Armed): You're greatly skilled at combat with both armed and unarmed prowess. 15% RPL to Power. Only allowed Physical attacks. Armed skills and Unarmed skills are useable no matter with or without a weapon. Special Q: Cleanse