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Variation in medic tree
#1
As it stands, Medic is a pretty easy thing to dev for that cures quiet alot of problems for everybody. This takes away much of the 'danger' aspect of Eternia imo, as after getting into a serious verb all you gotta do is find a single one and have them spam heal you.

What I suggest, is creating 2/3 different types of medic depending on the injuries provided. Currently, we have a redundant option of "External" or "Internal" injury when applying one... So why not make them useful?

I suggest that internal & external are renamed to: Physical, Mental, Spiritual. 

A medic can only mechanically heal whichever type of injury they have dev'd for first. This adds an end goal for those true-medic characters, while most regular medics would cap out at about 2 out of 3. 

It also adds a little bit of spice into the mix, as not all injuries can be insta healed, and makes them a little more prominent. 

Thoughts?
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Messages In This Thread
Variation in medic tree - by Carbon - 10-31-2021, 12:39 AM
RE: Variation in medic tree - by Detective100 - 10-31-2021, 03:04 AM

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