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Mentoring
#1
Mentor is an ability that facilitates the passing of techniques from one character to another. These are Basic and Intermediate tier only, as Master and beyond requires a formal application. The goal of this new mechanic is to add weight to master/student relationships that felt a little lacking prior, giving more purpose to experienced characters with something to teach and offering a better, more organic introduction to magic in some cases. 

How does it work?
When targeting a character, activate the ability and they'll be prompted. If they accept, you can then select from a list of your spells and teach it to the target, so long as they meet the requirements (pre-reqs & spendable RPP). 

You'll be asked to type out a summary of your mentoring of the character which should include backstory of your relationship, and the development leading up to this point to warrant them gaining their new technique. It doesn't need to be elaborate, so long as it bullet points everything.

You can do this in bulk. If you want to teach someone three Lightning abilities, for example, after the 'conclusion' of your mentoring, then you can do so. Just copypaste the same reason.

What's expected of me when mentoring someone?
It's naturally going to vary from ability to be ability. Generally speaking, you should make it gradual and a step by step process. Start with the opener of the magic or what they can afford after the first or second scene, then unload the rest as they complete tasks or provide satisfactory development. 

You are a quest giver, in a way. You might send someone off into the scorching desert to learn to control the fine grains or sand, or off into the mountains to feel the winter's cold at its worse. Or maybe it's more practical - such as proper striking / combat form as an air magic, moving to 'generate' and 'accelerate' currents of wind. What you do and how enjoyable of an experience it is for the learner depends on your creativity and diligence as a mentor.

How do I become a mentor?
You can apply for the ability, providing sample logs of what you think make you a good fit for it. It may also be given alongside the approval of a separate ability, or if we observe you in-game and think it works well with your character.

It might be removed if the mentorship becomes lacklustre; it's easy to fall into the trap of wanting to teach as many people as possible, and not putting much effort into each individual one, but your focus should be on making the experience meaningful rather than being the middle-man between the person and the ability. Take your time with it and don't be afraid of being selective if it means you do better when mentoring!

I don't want to be mentored, or I can't find one. What can I do?
The alternative to being mentored is either:
  • Acquire a tome via an appropriate event. On a quest to a druid village, perhaps the reward is the ancient texts of one of the elders, given to a hopeful nature magi. 
  • Apply for the magic on the forums. Three to four good, solid logs. The turnaround for these applications is less than 24 hours as it only requires a single admin to review.
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Mentoring - by Chance - 11-17-2019, 03:31 PM

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