06-27-2020, 07:49 AM
(06-27-2020, 07:16 AM)Enigmatic Outlook Wrote: I played one of the Demons- And recently I found myself going to leave the cave we often returned to for a place of safety. Granted, outside of leaving the base- There is next to no RP to be had for your character. When I crawled out, I was met with around four or more PCs of opposing factions waiting there for a catch. I was very lucky to have people who were willing to work with me and offer me a Dangerous 0 for our first encounter despite an RPL gap, but other people may not be so lucky. Many have not been so lucky.
Just wanted to specifically respond to this - if it's the scene I'm thinking of, we weren't waiting for a catch. We were passing through the cave and got pursued by another person and we stopped to RP. It was just bad timing is all though I'm glad everything worked out well in the end.
But in general - yes, I agree. People need to understand that just because you cap a person, doesn't mean you need to kill them right then or there - or take them back to your settlement, where their death is all but assured. For example - if someone rolls above injury but is capped, you can easily temp them (or perm them if it's after many encounters) - you don't need to do any of the above at all! Or, you can just not injure them at all, either. That is always an option. Giving people healthy room to grow is good. I'd love to see one of the demons hit their ascension and attain human forms so they're not immediately jumped (This is wishful thinking on my part, ya'll).
Additionally, seeing a settlement blossom out of IC and not being directly placed on the map out of the blue (ala pre-ts), that is friendly/welcoming towards Demons would be great. Maybe Theria is a good candidate for this - they have a past with Demons. Or maybe someone else sets up a secret base somewhere, so they can bloom to fruition. There's not a clear answer to this particular note, but yeah.
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