(12-01-2024, 01:55 AM)Tsaritsa Wrote:(11-30-2024, 11:36 PM)Avalon47 Wrote: Hello,
I believe that physical skill trees like armed and unarmed are very specific trees that players use with other trees; it reduces the ability to spend sp's on other trees and diversifies the build as if you spend 40-50 sp to get an intermediate skill in physical armed.
you can literally replace armed/unarmed with any tree and make the same argument. they all require 40 rpp spent in the tree before you can buy intermediates, thus reducing your ability to spend SP's on other trees..?
Well, I agree, but for my point, many skills in armed and unarmed require a certain level of mastery to use as a player and also certain restrictions, which are not required for other trees. For example, the bio skill tree has nature, blood, bone, and poison; each tree is strong and capable of defense, support, and attack, but a physical tree is one of those trees that only focuses on damage and counter, so a tree is so straight forward only some skills from both trees can be used. And to add to my point, physical magic users can barely survive in event battles, extinction events, and against AOE users.
Physcial users can fend off other physcial users, but it is extremely difficult to stand against other magic-type users As I stated before, magic trees like bio, energy, and illusion have a variety of skills from buffs, debuffs, traps, auto hits, and AOE, which makes the 40 sp requirement a necessity, but I believe armed and unarmed are not that versatile to add such a constraint.