Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Transitioning away from ability apps
Why is there so much resistance to including the influence system/points into this? It seems like a fair way to reward players who actively support their faction and help it rise in position.

Of course, you might choose not to join a faction or role-play outside your territory, and that’s perfectly fine. However, as a player, you made this decision. Besides, those who are actively engaging in battles and exploring the world still get experience and the bonus from the fights and whatnot (perhaps that's why /havoc will exist, to help those who don’t want or can't join a faction due to their IC and want to be their own chaotic force), right? If not, integrating it into the system could be a good idea.

Remember, influence is capped daily, so the maximum you can earn is 500 signature points per day. This means it would take about 10 days of consistent role-playing within your faction to see significant results.

That's a significant time commitment, especially for those who can't play the game around the clock. Eternia is meant to be enjoyable for everyone, so having additional ways to reward players who push the plot during their free time, like with /havoc and influence points, would be really helpful.
Reply


Messages In This Thread
Transitioning away from ability apps - by Chance - 09-02-2024, 01:47 PM
RE: Transitioning away from ability apps - by GSM - 09-02-2024, 08:06 PM
RE: Transitioning away from ability apps - by GSM - 09-08-2024, 09:26 AM
RE: Transitioning away from ability apps - by GSM - 09-08-2024, 10:07 AM
RE: Transitioning away from ability apps - by Kal - 09-08-2024, 05:34 PM
RE: Transitioning away from ability apps - by Penguin - 09-09-2024, 01:28 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)