09-09-2024, 08:14 AM
(09-09-2024, 07:13 AM)Chance Wrote: Signature Progress (PP)
Progress Points: 1 point per EXP, 0.5 point per influence gained. Quests/dungeons do not contribute to this however.
Standout Character: Every 2 weeks, Staff will view the commendations from that period. After a quick discussion, each Staff member selects up to 5 characters based on what they know and the commendations (not the # of them, just using it as insight). Then once selected, in a forum thread those standout characters are highlighted with the commendations quoted (assuming no sensitive info) and granted a +50% Signature PP modifier that lasts for 2 weeks.
Should be 25-30 characters or so nominated bi-weekly for the standout reward. Maybe also include which Staff member chose which characters (though claims of bias perhaps, but I like the transparency). Staff can also include an optional comment, or choose to be anonymous.
So this would more or less replace the current app process/work.
Havoc Modifier: (maybe a different name) Players can declare this via the /havoc command, and it lasts for 3 years. It increases the amount of signature EXP they gain from dangerous+ battles, but also sets them with the Wrath modifier so there's more risk involved in their battles; highlights their name similar to outlaw.
Signature Skill Tree: Make this an in-game skill tree, and provide more purchase options. Signature EXP should be a currency to spend rather than a linear goal; small things that can customize your character (spell recolors, classes, etc) to minor passives and buffs, and then the 'big' buys (Signatures).
Each Skill/buy is assigned a value. So Glorious Inferno might cost 80k PP, but Elemental Fury might cost 30k. Probably a way to upgrade/refund Master tier Signatures (because upgrading/exchanging to Exalted is valid progression).
The menu itself should be similar to the spell menu but much larger with multiple categories (Auras, Buffs, Passives, Utility, Classes, etc).
It would also probably make sense for the public master spells (purchased via the 2 tokens) to be incorporated into this, so there's not multiple similar systems.
ok im gonna start this post off by saying i think this is a really cool idea in concept but i have a couple of concerns
one of the most obvious and yet probably easiest to solve issues is something like a havoced MB can get an obscene quantity of sig points in an insanely short amount of time with minimal character development required
i also think that having an uncapped system is something to be careful with. i like how RPL is a soft curve that makes smaller and smaller power increases harder and harder to get, so that long time characters dont completely overshadow new ones out of the story; and age dr serves a similar purpose. a system thats directly a linear shop kind of seems to go against this idea? perhaps on certain/most purchases there should be a stacking flat cost increase so that early ones come a lot easier than later ones. the smaller purchases like classes, cosmetics, etc would obviously both be exempt from this tax and not contribute towards it
uhhh i had other thoguhts but i forgor. system seems neat though im excited to see where it goes