(04-16-2020, 08:55 AM)Mouse Wrote: All the command did was show you when you could stop RPing. People would spam it after every single redtext, go "oh i haven't qualified yet" and keep RPing.. or they'd see that they've hit their check and go "ok haha time to stop rping". This is clearly not healthy in a roleplaying game, even moreso when you get the 'you can't gain any more RPP today!' notification. Obviously we don't expect people to just go hard and redtext walls time and time again for nothing, but all the command did was encourage people to stop RPing after being rewarded.A few things, you missed my point, "missing the point" no it doesn't miss the point of playing the video game because this isn't a dichotomy, it's how people feel about the system that causes them to use it this way. I wish people would please read my previous statements so I don't have to repeat myself but alright. The Quota system, which once again, is still in place, what you described as an issue still occurs, all you did was change how it looked. Instead of /rpp you hit your check and then "non red text" for 3 hours.
Your entire argument is "well, if the system is in place, of course people are going to try and get the most of their rewards!", and cool, congratulations, but that's LITERALLY MISSING THE ENTIRE POINT OF THIS /ROLE PLAYING/ VIDEO GAME. You're meant to tell a story and interact with others, not mindlessly spam redtexts on the timer that you have "gamed" to figure out exactly how it works to get the most out of your checks.
Not having /rpp is healthier for the game overall, it encourages people to actually roleplay and not just grind aimlessly towards getting the "you have qualified!" message, and it's never coming back.
It was a bad system that was abused and only mattered so people could see when they could STOP rping. That's it. That's the entire command. And people used it like it was a miracle drug that they couldn't get enough of, religiously, over and over again.
Stop bringing this up. I hate it. Keep /rpp dead and fucking buried.
So even if we say that is an issue, this doesn't fix it....My point was and has always been, /rpp or rp quota's doesn't mean you can't rp how you want, if anything it incentives you to emote your actions more often. The system can't make you feel forced to do anything, that's completely up to you.
(04-16-2020, 08:56 AM)The Friggen Sawbones Wrote: tbh removing /rpp was an incredibly inconsequential change like i don't think the game or its players are better or worse off without itI agree with you, it's a QoL change, not a big deal, my problem with it is their reasoning as to why.
yall crazy