Chronicles of Eternia
Spell Balance Suggestions - Printable Version

+- Chronicles of Eternia (https://chronicles-of-eternia.com/forum)
+-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html)
+--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html)
+--- Thread: Spell Balance Suggestions (/thread-585.html)



RE: Spell Balance Suggestions - OneBrainCell - 10-18-2022

I come here to plead for the barrier aura because holy moly... 

The barrier aura as it stands is 10% DR and 15 power, meanwhile the base holy aura is 5% DR and 30 power. It honestly doesn't feel much like an upgrade and just sacrificing one thing for another. 

This is my request to please return it to 10% DR and 30 power especially since the DR buff on top of the AOE no longer exists and the AOE time is shortened.


RE: Spell Balance Suggestions - ACuriousGrey - 10-18-2022

(10-18-2022, 09:51 PM)OneBrainCell Wrote: I come here to plead for the barrier aura because holy moly... 

The barrier aura as it stands is 10% DR and 15 power, meanwhile the base holy aura is 5% DR and 30 power. It honestly doesn't feel much like an upgrade and just sacrificing one thing for another. 

This is my request to please return it to 10% DR and 30 power especially since the DR buff on top of the AOE no longer exists and the AOE time is shortened.

isn't barrier an attack, not an aura?


RE: Spell Balance Suggestions - OneBrainCell - 10-18-2022

(10-18-2022, 10:17 PM)ACuriousGrey Wrote:
(10-18-2022, 09:51 PM)OneBrainCell Wrote: I come here to plead for the barrier aura because holy moly... 

The barrier aura as it stands is 10% DR and 15 power, meanwhile the base holy aura is 5% DR and 30 power. It honestly doesn't feel much like an upgrade and just sacrificing one thing for another. 

This is my request to please return it to 10% DR and 30 power especially since the DR buff on top of the AOE no longer exists and the AOE time is shortened.

isn't barrier an attack, not an aura?

It's an AOE and an aura. Two separate spells.


RE: Spell Balance Suggestions - Kayla - 10-19-2022

Daily reminder that bladestorm should be 10RPP like most masters. Its really not worth 15RPP + a master token.


RE: Spell Balance Suggestions - Detective100 - 10-19-2022

While we are on the topic of RPP Costs?

Fury Fist from unarmed. Why does that intermediate skill cost 15 RPP instead of 10? Isn't it just a stronger version of light/shadow ball, the holy/occult openers respectively?


RE: Spell Balance Suggestions - Lammy - 10-19-2022

delete unarmed


RE: Spell Balance Suggestions - Horos - 10-19-2022

[Image: 55445c7a1931ee1555eac75c9381d6fd.png]

Now that Giant form is a RPL200 racial this makes sense. I would even go one step further reducing the agility nerf completely and making the spell cost 5RPPs.


RE: Spell Balance Suggestions - StarMann - 10-21-2022

Can we add stepcast to Spearing Bone Drill to match Spiral Bomb's new addition?


RE: Spell Balance Suggestions - ACuriousGrey - 10-23-2022

I think it would be cool if marksman stance buffed the damage of the throwing knives item. I never see that item used in fights ever, and I think it'd be really cool to see incentive to use them more. It also really fits, thematically, since it's Q is already throwing daggers.


RE: Spell Balance Suggestions - Lung - 10-29-2022

Throw could cause a 0.5 s stun, if enemy hit something in the middle of the toss animation, for example another player, or a summon, or a block, or even the walls of rpb.

I imagine that working in code as: 
(If im not mistaken the toss is 7 tiles.) 
If you could know how much tiles the enemy traveled, if  x<7, that means he hit something, x = 7 he would been the whole way without hit something.
[x=tiles the enemy walked while toss was casted]