Chronicles of Eternia
Spell Balance Suggestions - Printable Version

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RE: Spell Balance Suggestions - Jumpy - 09-29-2022

(09-29-2022, 03:16 PM)VibeEntertainment Wrote:
(09-26-2022, 09:39 PM)Jumpy Wrote:
(09-26-2022, 01:21 PM)VibeEntertainment Wrote:
(09-26-2022, 01:19 PM)CuriousCat Wrote:
(09-26-2022, 01:02 PM)VibeEntertainment Wrote:
[Image: f83d373280f14cd1eb98860050bda22e.png][Image: 017363725a8f81f6e412c7d624aa0c51.png]  ...? (Both lower CD, Higher DMG on Tool Tip unless Inaccurate...)
[Image: 256ff735b213f041f04466e9ccddb4bc.png] <---- ? (Only checked this since I'm stuck as Gravity now)

Well void cutter is a master, and Telekinesis is half the size of the other two. It's damage is gated by the amount of tiles that it drags, it doesn't need nerfing in the slightest.

I never used TK, I just wish the Tool Tips were more accurate or there was like a spell archive with details of what did what so I wouldn't question or look at things funny like that.
I now used this ability. It does terrible DMG. It's not even the same size as the other master or basic ability that have a similar effect... it should get looked at.

[Image: 207bbebc4d8b8455b97e79626a384aee.gif]

lmao it pushes people back so hard it misses its own ticks
powerful without a doubt


RE: Spell Balance Suggestions - ACuriousGrey - 09-29-2022

(09-29-2022, 10:27 PM)Jumpy Wrote:
(09-29-2022, 03:16 PM)VibeEntertainment Wrote:
(09-26-2022, 09:39 PM)Jumpy Wrote:
(09-26-2022, 01:21 PM)VibeEntertainment Wrote:
(09-26-2022, 01:19 PM)CuriousCat Wrote: Well void cutter is a master, and Telekinesis is half the size of the other two. It's damage is gated by the amount of tiles that it drags, it doesn't need nerfing in the slightest.

I never used TK, I just wish the Tool Tips were more accurate or there was like a spell archive with details of what did what so I wouldn't question or look at things funny like that.
I now used this ability. It does terrible DMG. It's not even the same size as the other master or basic ability that have a similar effect... it should get looked at.

[Image: 207bbebc4d8b8455b97e79626a384aee.gif]

lmao it pushes people back so hard it misses its own ticks
powerful without a doubt

Wait now that you say it, that is what's happened yeah


RE: Spell Balance Suggestions - Ebimaru - 10-01-2022

Please change cosmic AoE to a non-yellow color.
It looks too close to holy AoE when one is concentrated on fighting.

plz + ty


RE: Spell Balance Suggestions - BlazeNight3 - 10-01-2022

(10-01-2022, 01:05 AM)Ocha Wrote: Please change cosmic AoE to a non-yellow color.
It looks too close to holy AoE when one is concentrated on fighting.

plz + ty

Cosmic aoe is Bright ass yellow

Holy aoe is  Bright ass white

What you saw wasn't a holy aoe either but I will not spoil what it was

That being said...ahah, i'm all for getting a cosmic recolor please...


RE: Spell Balance Suggestions - Ebimaru - 10-01-2022

(10-01-2022, 01:10 AM)BlazeNight3 Wrote:
(10-01-2022, 01:05 AM)Ocha Wrote: Please change cosmic AoE to a non-yellow color.
It looks too close to holy AoE when one is concentrated on fighting.

plz + ty

Cosmic aoe is Bright ass yellow

Holy aoe is  Bright ass white

What you saw wasn't a holy aoe either but I will not spoil what it was

Ok-Ok- the aoe was yellow and the grass was green yellow and I had the raid shakes! I can't be looking carefully at AoE's during that! And the shield looked kind of like barrier, so I got confused!

I just want it to be... something not yellow. Or make holy more white.


RE: Spell Balance Suggestions - Horos - 10-01-2022

(10-01-2022, 01:05 AM)Ocha Wrote: Please change cosmic AoE to a non-yellow color.
It looks too close to holy AoE when one is concentrated on fighting.

plz + ty

[Image: 56af0f543aada6866971cabb5e19cc3b.png]

In serious tone it would be cool for the Gaze aura to recolor cosmic to grey!


RE: Spell Balance Suggestions - Detective100 - 10-03-2022

Shinobi Surprise: (Surprise!)

The toggle buff has an upkeep cost of 10 mana. . . Per second. Not sure if this is meant to be a bug report or not, so posting here just in case  Blush
I can stand idly, and see my mana bar go rushing down until the upkeep can no longer be maintained and the toggle buff ends.

Can the upkeep cost be reduced to something more managable (or maybe even removed, if by chance the toggle buff was not intended to have an upkeep cost)

I know this may sound like asking for more after just getting Shinobi Surprise, but currently the toggle buff drains mana so fast I run out of mana for the toggle in twenty five seconds.

And twenty of those seconds? Are from the countdown before the RPB starts.


RE: Spell Balance Suggestions - Kayla - 10-07-2022

Bladestorm should be 10 RPP.

Also IMO assassin shroud should render the user immune to sccouting for obvious flavor reasons. (I'm unsure if it does as I haven't tested it, but was told that it did not.)


RE: Spell Balance Suggestions - VibeEntertainment - 10-10-2022

(09-14-2022, 07:14 PM)chance Wrote:
(09-14-2022, 06:45 PM)Detective100 Wrote:
[Image: image.png]
Inferno now.
CD was decreased, but the range was decreased instead of increased. Please buff to a more fitting range  Blush 
(I only happen to have that move to get into explosion intermediates) 

That doesn't really show anything or is different to how it was. What you want to test is the range of impact damage.

Not sure if this was followed up on but...

[Image: 4012f03323ba1bb8cab5219b426b4ecf.gif] 

If this is "Impact Range" or uh.. whatever this is, I don't know. But can this be wider? It... seems EXTREMELY SMALL. Like, literally impossible to gain value from this unless you use...

Metal Root or Sand Root and use it on the person while they literally cannot move. Otherwise it does high initial damage and has crazy high ticks. Yes, but... you can't benefit or use this unless you play Sand or Metal. Even confusion doesn't allow for any real benefit from the AOE.

It's too easy to miss/whiff.

Edit: (Unsure about the downvote but found this too saying the range was increased)

[Image: 0f630b5dfbc2ca2fe733895fd613f9ad.png]


RE: Spell Balance Suggestions - StarMann - 10-17-2022

Please buff the Ursidae racials, their DR racial costs twice as much as scales despite being objectively worse (it even has a 1sec longer CD)

[Image: unknown.png]   [Image: unknown.png]


Edit: After some testing it seems the base reduction for Nemea's is 25% with 10% extra in Earth, Armed and Unarmed. Tooltip moment.
[Image: unknown.png]