Chronicles of Eternia
Spell Balance Suggestions - Printable Version

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RE: Spell Balance Suggestions - Detective100 - 04-12-2020

(04-12-2020, 05:56 AM)spellzer Wrote: Spell:Bonds of Blood


Suggestion:Make it a 1x pow heal per tick instead of a 0.5x Pow heal per tick.

A blood tick happens each second, and most bleed-afflicting abilities last for 3 seconds. That means, with such a change, that you'll heal with 3x power for every bleed, which is too much for an ability that is a passive (you don't have to slot it in), and only costs 5 RPP.

Frankly, it is good enough as a 5 RPP passive anyway.


RE: Spell Balance Suggestions - Megasnail - 04-12-2020

Spells(Kinda): Crystal's Spawned from spells
Suggestion: The boosts and benefits are warranted. What isn't warranted is the speed boosts, for picking them up on top of the bonus. I think the easiest way to fix this, is to remove the speed boosts.


RE: Spell Balance Suggestions - Megasnail - 04-12-2020

Spell: Flamethrower
Suggestion: Make it 3x3. Looks awfully janked, when it does hit them especially when it's a busy cast spell.


RE: Spell Balance Suggestions - Rod - 04-12-2020

Kunai.

9.7k.

No App.

No RPP.

No.

https://clips.twitch.tv/ImportantWonderfulMeerkatTriHard

Jump to 4 seconds


RE: Spell Balance Suggestions - Iceshadow - 04-12-2020

9785

lol


RE: Spell Balance Suggestions - Prestige - 04-12-2020

(04-12-2020, 11:41 PM)Rod Wrote: Kunai.

9.7k.

No App.

No RPP.

No.

https://clips.twitch.tv/ImportantWonderfulMeerkatTriHard

Jump to 4 seconds

Fair to mention that there's like... -30% dr there? (kid dr, wither, that unarmed move). But I do agree that the damage on the weapons is too high.


RE: Spell Balance Suggestions - Megasnail - 04-12-2020

9,785 damage on a kunai. Ouchy. Things should be doing 3k if that


RE: Spell Balance Suggestions - Rod - 04-12-2020

Im not exactly comfortable getting hit by a even 7k Raw Kunai.

Maybe if you paid RPPs for it , and the CD was immense


RE: Spell Balance Suggestions - Myradin - 04-12-2020

The same ninja was doing about 7.7k damage to me.


RE: Spell Balance Suggestions - Detective100 - 04-12-2020

If we take into account the -30% dr (and if I understand right, means that every hit would deal 130% damage), then after multiplying it back to what it would have been if it was 100%, it'll be around 7527.

That is... Yeah, that is quite the damage for a move with relatively short cd (Keep in mind that the 3 second you see now, is while the user has timeskip and agility CD reductions).
If I understand correctly, and kunai is a throwing move (ranged attack)?

I can see the issue.