Spell Balance Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Spell Balance Suggestions (/thread-585.html) Pages:
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RE: Spell Balance Suggestions - TheHopscotch - 08-07-2023 nerf TK stun nerf supernova dmg nerf uptime of glacial lance aoe nerf blizzard dmg RE: Spell Balance Suggestions - Quatral - 08-07-2023 *galaxy nova :nerd: RE: Spell Balance Suggestions - mat13295 - 08-10-2023 Buff Primordial flame. I should not be having 30+ pow more with the BASIC FIRE AURA than the actual master token one. This is actually absurd. Edit: Checking through the menu stats, it's actually 5 points difference worse than the basic fire aura. And Plasma shroud is only 5 less as a similar AP buff...As a basic. Give this thing some love it's depressing that one of the coolest looking auras locked behind a master token is worse than the basic aura in its own tree and only /slightly/ better than plasma's basic AP aura. RE: Spell Balance Suggestions - ForgetTheUnknown - 08-18-2023 Wind magic enthusiast here. Fix Tornado and Banshees howl, they will bug out if you try casting it while you're defeated. Side note: Tornado spell can use a bit more love tbh. Thats all Im asking for. RE: Spell Balance Suggestions - DragonDarklyDreaming - 08-18-2023 Lower obelisk damage. Their healing and total HP is in a good place, to where they need multiple spells to take them down. But they do a little too much damage for something you have to actively waste time, spells, and energy on, during which you're getting pelted for 5 SD per bullet (which spam out at about 1 per second!) Lower the damage to about 2 SD per bullet and I think they're set. RE: Spell Balance Suggestions - mat13295 - 08-22-2023 Make Calcium coil an intermediate RE: Spell Balance Suggestions - SilkiyTea - 08-22-2023 Make voidcutter an intermediate RE: Spell Balance Suggestions - Galion - 08-31-2023 Remove the ability for same AoE types to overlap. (ex, Fog Bank cannot overlap Fog Bank) When an AoE of the same type overlaps, it'll reset its timer/duration (or the new tile replaces the old tile) AoEs that currently heavily overlap (Star Rain, Final Toll, Magma Fist, Fog Bank) could get a tick damage increase to compensate for such a change. Overall I think a change like this would make gameplay around such moves significantly more healthy. RE: Spell Balance Suggestions - SilkiyTea - 09-02-2023 Is there something secret that boom burst does that I don't know about?
Suggesting a buff to Boom Burst since its a 10 (Attune) + 20 (Buy in) + 10 (Sound) + 10 (Sound) + 10 (Boom Burst) = 60 RPP cost spell just like Shockwave.
Shockwave being... 10 (Attune) + 10 (Air) + 10 (Air)+ 10 (Air) + 10 (Air)+ 10 (Shockwave) = 60 RPP to achieve.
They are functionally the same exact spell. Except shockwave has a knockback and does 3 more damage. What's up with that aha... :(
RE: Spell Balance Suggestions - GSM - 09-02-2023 Make Formation of Crystals a toggle buff. Give it 5 Vit or 10 Agi, keep it as an intermediate and possibly increase the cost to 15, and make it spawn a crystal every 10s or so, favoring a crystal of your gem color if you have a master aura (60%/20%/20% as opposed to 33.3% for all three). Also, make the master crystal auras recolor your crystal spells, like cosmic and the old master auras. |