Chronicles of Eternia
Spell Balance Suggestions - Printable Version

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RE: Spell Balance Suggestions - TheHopscotch - 08-07-2023

nerf TK stun
nerf supernova dmg
nerf uptime of glacial lance aoe
nerf blizzard dmg


RE: Spell Balance Suggestions - Quatral - 08-07-2023

*galaxy nova
:nerd:


RE: Spell Balance Suggestions - mat13295 - 08-10-2023

Buff Primordial flame.

I should not be having 30+ pow more with the BASIC FIRE AURA than the actual master token one. This is actually absurd.

Edit: Checking through the menu stats, it's actually 5 points difference worse than the basic fire aura. And Plasma shroud is only 5 less as a similar AP buff...As a basic. Give this thing some love it's depressing that one of the coolest looking auras locked behind a master token is worse than the basic aura in its own tree and only /slightly/ better than plasma's basic AP aura.


RE: Spell Balance Suggestions - ForgetTheUnknown - 08-18-2023

Wind magic enthusiast here.

Fix Tornado and Banshees howl, they will bug out if you try casting it while you're defeated.
Side note: Tornado spell can use a bit more love tbh. Thats all Im asking for.


RE: Spell Balance Suggestions - DragonDarklyDreaming - 08-18-2023

Lower obelisk damage.

Their healing and total HP is in a good place, to where they need multiple spells to take them down. But they do a little too much damage for something you have to actively waste time, spells, and energy on, during which you're getting pelted for 5 SD per bullet (which spam out at about 1 per second!)

Lower the damage to about 2 SD per bullet and I think they're set.


RE: Spell Balance Suggestions - mat13295 - 08-22-2023

Make Calcium coil an intermediate


RE: Spell Balance Suggestions - SilkiyTea - 08-22-2023

Make voidcutter an intermediate


RE: Spell Balance Suggestions - Galion - 08-31-2023

Remove the ability for same AoE types to overlap. (ex, Fog Bank cannot overlap Fog Bank)
When an AoE of the same type overlaps, it'll reset its timer/duration (or the new tile replaces the old tile)

AoEs that currently heavily overlap (Star Rain, Final Toll, Magma Fist, Fog Bank) could get a tick damage increase to compensate for such a change.
Overall I think a change like this would make gameplay around such moves significantly more healthy.


RE: Spell Balance Suggestions - SilkiyTea - 09-02-2023

[Image: 75bfabf7defd6aa9cb128d828d2e0ba5.png]
Is there something secret that boom burst does that I don't know about?

Suggesting a buff to Boom Burst since its a 10 (Attune) + 20 (Buy in) + 10 (Sound) + 10 (Sound) + 10 (Boom Burst) = 60 RPP cost spell just like Shockwave.

Shockwave being... 10 (Attune) + 10 (Air) + 10 (Air)+ 10 (Air) + 10 (Air)+ 10 (Shockwave) = 60 RPP to achieve.

They are functionally the same exact spell. Except shockwave has a knockback and does 3 more damage. What's up with that aha... :(



RE: Spell Balance Suggestions - GSM - 09-02-2023

Make Formation of Crystals a toggle buff.

Give it 5 Vit or 10 Agi, keep it as an intermediate and possibly increase the cost to 15, and make it spawn a crystal every 10s or so, favoring a crystal of your gem color if you have a master aura (60%/20%/20% as opposed to 33.3% for all three).

Also, make the master crystal auras recolor your crystal spells, like cosmic and the old master auras.