Blood - In general. - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Blood - In general. (/thread-3267.html) Pages:
1
2
|
Blood - In general. - Kazuki - 06-20-2020 Hey, it's me Kazuki Alter! Yeah, we ain't here for introductions. We're here to discuss blood as a tree because phew! It's super strong. Before we get to it, let's get a few things straight:
I'd like to start off with the blood aura itself since I think this is why the tree as a whole is super strong. On paper, it's a nice aura for something you have to spec into from another tree. 10+ Vit and 25+ MD. Better than most sub-tree auras out there but not THE best when it comes to those raw stats. But that isn't the problem here that I want to point out. What we're going to look at is obvious and that's the 10% AP when your target is bleeding. If you think about that, it's 10% AP to all spells (correct me if I'm wrong.) not towards blood spells alone. Durations of bleed can last around to 3 seconds from what I've seen and can be restarted from just adding another bleed effect onto them. Let's see what blood spells can bleed:
It's super strong especially if we look at the new Blood Hidden which is basically a resprited shockwave with shockwave's damage on top of bleed which even increases those chances to go for big damage. So here is some things I think should change for blood and no not all at once:
RE: Blood - In general. - Teemo - 06-20-2020 Nerf the mage options, buff the melee ones. Blood melee got shafted with the huge whip nerf, miasma bug fix and bleed damage reduction. Blood Vapor and Blood Bomb being added to the tree just solidified it as a kite mage tree. Everyone knows kite mage is lame, therefore blood is lame. Ew! RE: Blood - In general. - Hunts Alone - 06-20-2020 Dour Javelin won't bleed if ur using blood aura. RE: Blood - In general. - Kazuki - 06-20-2020 Also to add on because I forgot. Hemorrhage always applies 'Rot' which increases damage to the opponent by 10%. That added onto the 10% AP they're getting because of the spell also applying bleed is INSANE! Well, not over-dramatically insane but I've yet to see that from any other single spell. Cause technically if we consider, it's basically giving you 10% AP and removes 10% DR from your opponent. I'm sure someone is going to be out there and say. "Oh! But it's an intermediate spell." Well, that's all fine and dandy but I pretty sure I did not ask and for an intermediate spell that costs 15 RPP, that's pretty damn strong. RE: Blood - In general. - Divine Soldier - 06-23-2020 It should be noted that blood vapor's bleed length is too short for it to be possible to hit the target with another ability before it ends unless you're using the caster q ability to reduce GCD, or there's a pre-cast AoE ability active already. Scarlet Darts bleed is for 3 ticks, the first tick occuring on-hit - it is possible to take advantage of this bleed's +10% damage, but difficult. Hemorrhage's bleed is much easier to take advantage of, however, and lasts for quite some time. RE: Blood - In general. - Kazuki - 07-19-2020 Time to bump this because I'm toxic. RE: Blood - In general. - Dreamspeaker - 07-19-2020 all my homies say fuck blood RE: Blood - In general. - Sake - 07-19-2020 leave us alone... RE: Blood - In general. - Mali - 07-19-2020 Blood is still problematic. Why is Aera still a thing anyway?....Are we really going to let wind get free 20-30% ap? I just need to know. RE: Blood - In general. - Jumpy - 07-19-2020 nerf aera nerf hemo nerf darkness nerf blood aura fix gravity bomb fuck blood all my homies say fuck blood |