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Chronicles of Eternia
Weapons on Skill Bar - Printable Version

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Weapons on Skill Bar - Jack Kingpin - 06-17-2020

So, there is something I wanted to say. To be able to put weapons on the skill bar to be able to quick equip and unequip. So for people who want to use unique fighting styles-- For example, someone who wants to mix in Unarmed and Armed styles. They would need to be able to swap out between wielding a weapon and unequipping the weapon. Just a suggestion because it seems like a cool little detail that was nice.


RE: Weapons on Skill Bar - PermedForThe500thTime - 06-17-2020

sounds like a good time


RE: Weapons on Skill Bar - Vriska - 06-17-2020

you should not be mixing armed and unarmed


RE: Weapons on Skill Bar - Toxicity - 06-17-2020

Too many things to deal with.
It's just one of those small sprinkles of balance that make the game easier.

ten slots.
2 side tabs to swap if need be.
You've gotta account for things like styles, activating them, deactivating them.
Spells you may be using that suddenly you no longer can use?
And trying to bring onto the bar spells to replace those spells.

It's just way too much of a hassle.


RE: Weapons on Skill Bar - Jack Kingpin - 06-17-2020

(06-17-2020, 05:23 AM)Vriska Wrote: you should not be mixing armed and unarmed

... But why not? If someone wants to be Armed and Unarmed at the same time-- I think that is a badass concept that would take some high level skill. Putting a weapon on the skillbar so you can press it just to remove and un-remove the weapon to time between skills just seems like a cool option.

(06-17-2020, 06:16 AM)Toxicity Wrote: Too many things to deal with.
It's just one of those small sprinkles of balance that make the game easier.

ten slots.
2 side tabs to swap if need be.
You've gotta account for things like styles, activating them, deactivating them.
Spells you may be using that suddenly you no longer can use?
And trying to bring onto the bar spells to replace those spells.

It's just way too much of a hassle.

Oh no, I accounted for that but most people activate their stance/aura and then toss it off the hot bar completely. Or keep them interchange-able. If someone had unarmed and armed-- and just one slot to remove and place on a weapon, it can very easily make for an interesting combat style that most people would not be ready for. Like, from a role play perspective.

Someone has a sword out, they start the battle with the sword. Slash slash, toss sword up-- punch punch-- catches sword and continues with a slash combo. It works from a level of someone who has a complete build based off Melee alone.


RE: Weapons on Skill Bar - Vriska - 06-17-2020

it would not be viable and would require a balance rework of armed AND unarmed just for the sake of a gimmick

really not worth it. you can just roleplay throwing your sword and then punching someone, i guess


RE: Weapons on Skill Bar - Jack Kingpin - 06-17-2020

(06-17-2020, 06:31 AM)Vriska Wrote: it would not be viable and would require a balance rework of armed AND unarmed just for the sake of a gimmick

really not worth it. you can just roleplay throwing your sword and then punching someone, i guess

I mean.. It's personally not for me. And I am not getting where the balance part would be needed to be changed.  Maybe I am thinking to simple of this but..

Half Bar unarmed-- Put weapon on-- Half bar Armed, -REMEMBER TO PRESS BUTTON-, take off weapon and switch to unarmed and continue fighting.

If you decide to go this route, you couldn't clearly have an unarmed primary stance. And as for Aura, there are many options. I just think it's a neat little concept, but I guess I understand why people would be worried about this? I mean I don't but I do? I can name a plethora of builds that are pretty vicious and would be even more vicious then an Armed/Unarmed combo.


RE: Weapons on Skill Bar - Milly - 06-17-2020

If you want to do armed and unarmed switch it up between rounds.

But it's gonna be weak and lame.


RE: Weapons on Skill Bar - Kazuki - 06-17-2020

Just use tackle. I hate when people tackle me for 3k.


RE: Weapons on Skill Bar - Toxicity - 06-17-2020

I think it's just aesthetically better to roleplay it out than to try and make a mish-mash combination that'd require coding to be done and reworking as well as rebalancing.

A dazzling flourish of the blade is followed by a heel to the shoulder-

sounds better/looks better than

You have been dazed by a powerful blah blah.
You must equip a weapon to use this skill!
You must be unarmed to use this skill!